Kickbots lesson plans
Six ready coding lessons for grades 6 to 10. Each uses Kickbots, a football game where students program their team in blocks, free in the browser.
- One hour of coding: the Kickbots trainingA one-hour coding activity: students finish the five training levels on their own, with no accounts and nothing to install, and end with a team that passes and scores.Grades 6–10 · 60 min
- First coding lesson: a team that shootsStudents learn that a program is instructions run every moment, and make their team score its first goal.Grades 6–7 · 45 min
- The “if” block: when should the attacker shoot?Students use a condition and a number comparison so the attacker decides when to shoot and when to carry the ball.Grades 7–8 · 45 min
- Pressing: “closest to the ball”Students write one rule each bot uses on its own to decide whether to chase the ball or go back to its place.Grades 7–9 · 45 min
- Passing and roles: breaking a problem downStudents split the team plan into roles, keeper, defenders and attackers, each with its own blocks.Grades 8–9 · 50 min
- Class league: design, test, improveEvery team plays all classmates’ teams, and students use the results to improve their plans.Grades 9–10 · 50 min