The “if” block: when should the attacker shoot?
Students use a condition and a number comparison so the attacker decides when to shoot and when to carry the ball.
You need: a device per student or pair, a screen for the class, and the link kickbots.reach500.com
Learning goals
- Write an “if … else” condition.
- Compare two numbers (distance less than 8).
- Try different numbers and compare the results.
Lesson steps
- 5 min Quick game: “If I raise my hand, sit down; else stand up.” What is the condition? What are the two actions?
- 10 min Show training level 3, “Get closer”: why does the Wall’s keeper save long shots?
- 20 min Students build the condition, then try 6, 8 and 12 on the test pitch and note which number gives more goals.
- 10 min Three students show their numbers and results. Which distance works best? Why?
Vocabulary
conditionif … elsecomparisonvariable
How you know they learned it
The student explains what the team does when the condition is true and when it is false.