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The “if” block: when should the attacker shoot?

Students use a condition and a number comparison so the attacker decides when to shoot and when to carry the ball.

Grades: 7–8 · 45 min

You need: a device per student or pair, a screen for the class, and the link kickbots.reach500.com

Learning goals

Lesson steps

  1. 5 min Quick game: “If I raise my hand, sit down; else stand up.” What is the condition? What are the two actions?
  2. 10 min Show training level 3, “Get closer”: why does the Wall’s keeper save long shots?
  3. 20 min Students build the condition, then try 6, 8 and 12 on the test pitch and note which number gives more goals.
  4. 10 min Three students show their numbers and results. Which distance works best? Why?

Vocabulary

conditionif … elsecomparisonvariable

How you know they learned it

The student explains what the team does when the condition is true and when it is false.

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